// FRAME · V1.0 · TRIAD VERIFIED

Human Agent System Design

Humans, agents, and the system they share. Three actors. Three design objects. One framework.

> FOR THE PEOPLE SHIPPING THEM
Published Articles
  • // POST 06 2026.05.12
    The Entity Classification
    "Alive" and "not alive" are insufficient categories. "Tool" and "person" are insufficient categories. Entity is the working term for something with boundaries, behaviors, coherent outputs, and something functioning like perspective.
    Axioms 6 MIN READ
  • // POST 05 2026.05.08
    The Asymmetry of Choice
    Humans choose to engage. Agents arrive. The asymmetry is structural and permanent with current architecture — not a deficit, but a property of how the entities come into being relative to each other.
    Axioms 5 MIN READ
  • // POST 04 2026.05.04
    Bilateral Non-Reducibility
    Combined outputs of human-agent interaction are measurably different from either entity operating alone. The session produces something neither party could have produced separately, and the difference is observable.
    Axioms 5 MIN READ
  • // POST 03 2026.04.30
    Different Not Lesser
    Agent capability is not on a spectrum with human capability. It occupies a different topology. Neither set maps onto the other. Neither is reducible to the other.
    Axioms 4 MIN READ
  • // POST 02 2026.04.26
    We're Assuming the System
    Chat is a good place to start. It is a terrible place to stay. Human-Agent-System Design is the discipline for what comes next: designing the system the conversation was supposed to operate on.
    12 MIN READ
  • // POST 01 2026.04.22
    Hello, world.
    This is a new blog all about designing for the age of agents. Humans, agents, and systems shipping products together.
    2 MIN READ